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	<title>FlashRealtime.com</title>
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	<link>http://www.flashrealtime.com</link>
	<description>Realtime Rich Internet Applications using Adobe technologies</description>
	<pubDate>Tue, 23 Jun 2009 16:55:47 +0000</pubDate>
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		<title>RTMP spec available. What does it mean?</title>
		<link>http://www.flashrealtime.com/rtmp-open-specification/</link>
		<comments>http://www.flashrealtime.com/rtmp-open-specification/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 15:52:07 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=541</guid>
		<description><![CDATA[The backbone protocol for realtime Flash applications - Adobe RTMP (Real-time messaging protocol) has been finally published.
There has been lot of articles about RTMP Specification in last week. Still I wanted to write down this thoughts, which might be for someone obvious, but for others good inspiration.
Personally - I think - this is huge step [...]]]></description>
			<content:encoded><![CDATA[<p>The backbone protocol for realtime Flash applications - Adobe <a href="http://www.adobe.com/devnet/rtmp/">RTMP (Real-time messaging protocol) </a>has been finally published.</p>
<p>There has been lot of articles about RTMP Specification in last week. Still I wanted to write down this thoughts, which might be for someone obvious, but for others good inspiration.</p>
<p>Personally - I think - this is huge step in realtime/streaming/collaboration world of Flash.</p>
<h6><strong>Disclaimer: This is my personal opinion based on my previous work experience during last 5 years (IPTV, online streaming business). This is not Adobe statement.</strong></h6>
<p><br/><br />
<strong>My ideas:</strong></p>
<p><strong>1. Connect 3rd party software with Flash Media Server<br />
</strong> - having RTMP open means, that you can build your own connector that delivers stream to FMS and these streams are then redistributed by FMS to Flash Player</p>
<p><strong>2. Huge step for TV/online streaming companies<br />
</strong> - restreaming/transcoding a stream from a digital signal or IPTV Transport Stream to FMS</p>
<p><strong>3. Better current RTMP servers (3rd party)<br />
<span style="font-weight: normal; ">- official specification is always better knowledge source, than reversed engineered one<br />
- improved stability and better RTMP support</span></strong></p>
<p><strong>4. New RTMP streaming servers to pop-up soon<br />
</strong> - I am 100% sure, that there will come new RTMP servers soon, which might be focused just on particular features (like only live streaming, static streaming, or just RTMP text data)<br />
- lightweight easy-to-embed RTMP servers (maybe?)</p>
<p><strong>5. IP cameras to support RTMP<br />
</strong> - another good idea to be done<br />
- adding little RTMP server to IP cam chip, so you would be able to connect from Flash Player or FMS directly to IP cam</p>
<p><strong>6. VoIP telephony<br />
</strong> - SIP/RTP RTMP connectors for PBX with FMS<br />
- Videochat in Flash communicating with e.g. Cisco phone on your table - sounds cool, right? <img src='http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>7. Flash Platform openess<br />
</strong> - opensource Flex SDK + open RTMP + Open Screen Project prove that Adobe takes open-source seriously</p>
<p><strong>8. I want it now, stable, tested and official!<br />
</strong>- in this case, you can get a license for RTMP SDK (C++) from Adobe<br />
- write an e-mail to <span><a href="mailto:FMSOEMinquiries@adobe.com">FMSOEMinquiries@adobe.com</a> </span></p>
<h3>List of available RTMP servers:</h3>
<p>Adobe:<br />
- Flash Media Server <a href="http://www.adobe.com/products/flashmediaserver/">http://www.adobe.com/products/flashmediaserver/<br />
</a>- LiveCycle DS <a href="http://www.adobe.com/products/livecycle/dataservices/">http://www.adobe.com/products/livecycle/dataservices/</a></p>
<p>Non-Adobe:<br />
- Red5 <a href="http://osflash.org/red5">http://osflash.org/red5</a> (Java)<br />
- Wowza<a href="http://www.wowzamedia.com/"> http://www.wowzamedia.com/</a> (Java)<br />
- WebOrb <a href="http://www.themidnightcoders.com/products.html">http://www.themidnightcoders.com/products.html</a> (.NET)<br />
- ErlyVideo <a href="http://code.google.com/p/erlyvideo/">http://code.google.com/p/erlyvideo/</a> (Erlang)<br />
- RubyIzumi <a href="http://code.google.com/p/rubyizumi/">http://code.google.com/p/rubyizumi/</a> (Ruby)<br />
- RTMPD <a href="http://www.rtmpd.com/">http://www.rtmpd.com/</a> (C++)<br />
- Cygnal <a href="http://wiki.gnashdev.org/Cygnal">http://wiki.gnashdev.org/Cygnal </a>(C++)<br />
- RTMPy <a href="http://rtmpy.org/wiki/RTMP">http://rtmpy.org/wiki/RTMP</a> (Python)<br />
- RTMPlite <a href="http://code.google.com/p/rtmplite/">http://code.google.com/p/rtmplite/</a> (Python)</p>
<p>(Disclaimer: Unfortunately I can&#8217;t write, which non-Adobe servers I have tried, stress-tested, load-tested, etc. But be very careful - some of these servers are still under heavy development and make sure the performance and stability is enough for you. Stress test every server, before you run your project. Again hopefully, with official RTMP specification, this will get better and I am big fan of it!)</p>
<p><strong>Where to go from here:<br />
<span style="font-weight: normal; ">Kevin Towes: RTMP Specification Now Available<br />
<a href="http://blogs.adobe.com/ktowes/2009/06/rtmp_specification_now_availab.html">http://blogs.adobe.com/ktowes/2009/06/rtmp_specification_now_availab.html</a></span></strong></p>
<p>Stefan Richter: RTMP Specs Spark Debate on the FlashMedia List<br />
<a href="http://www.flashcomguru.com/index.cfm/2009/6/17/flashmedialist "> http://www.flashcomguru.com/index.cfm/2009/6/17/flashmedialist<br />
</a>+ RTMP Specs Nows Public<br />
<a href="http://www.flashcomguru.com/index.cfm/2009/6/15/rtmp-public"> http://www.flashcomguru.com/index.cfm/2009/6/15/rtmp-public</a></p>
<p>Ryan Stewart: The RTMP Spec is Released, Published, and Available<br />
<a href="http://blog.digitalbackcountry.com/2009/06/the-rtmp-spec-is-released-published-and-available/ ">http://blog.digitalbackcountry.com/2009/06/the-rtmp-spec-is-released-published-and-available/ </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/rtmp-open-specification/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Custom Messaging with AFCS (CollectionNode)</title>
		<link>http://www.flashrealtime.com/custom-messaging-afcs/</link>
		<comments>http://www.flashrealtime.com/custom-messaging-afcs/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 22:11:36 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=534</guid>
		<description><![CDATA[This videotutorial explains how to use Custom Messaging using CollectionNode with Adobe Flash Collaboration Service. This is basically one of the most important realtime messaging features in AFCS.

Demo application: http://flashrealtime.com/tuts/custom-messaging-afcs/demo
Videotutorial:http://flashrealtime.com/tuts/custom-messaging-afcs.html
Source: http://flashrealtime.com/tuts/custom-messaging-afcs/source.zip
Private messaging tip:
See recipientID of MessageItem Class. You can get all recipientIDs from session.userManager.userCollection.
]]></description>
			<content:encoded><![CDATA[<p>This videotutorial explains how to use Custom Messaging using CollectionNode with Adobe Flash Collaboration Service. This is basically one of the most important realtime messaging features in AFCS.</p>
<p><a href="http://flashrealtime.com/tuts/custom-messaging-afcs.html"><img src="http://flashrealtime.com/tuts/custom-messaging-afcs/preview-small.png" alt="Custom Messaging (Collection Node) with AFCS" /></a></p>
<p>Demo application: <a href="http://flashrealtime.com/tuts/custom-messaging-afcs/demo">http://flashrealtime.com/tuts/custom-messaging-afcs/demo</a></p>
<p>Videotutorial:<a href="http://flashrealtime.com/tuts/custom-messaging-afcs.html">http://flashrealtime.com/tuts/custom-messaging-afcs.html</a></p>
<p>Source: <a href="http://flashrealtime.com/tuts/custom-messaging-afcs/source.zip">http://flashrealtime.com/tuts/custom-messaging-afcs/source.zip</a></p>
<p>Private messaging tip:<br />
See <strong>recipientID</strong> of MessageItem Class. You can get all recipientIDs from session.userManager.userCollection.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/custom-messaging-afcs/feed/</wfw:commentRss>
		</item>
		<item>
		<title>P2P with Adobe Flash Collaboration Service</title>
		<link>http://www.flashrealtime.com/p2p-with-adobe-flash-collaboration-service/</link>
		<comments>http://www.flashrealtime.com/p2p-with-adobe-flash-collaboration-service/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 18:29:38 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=512</guid>
		<description><![CDATA[Maybe you are asking, what is the main difference between core Flash P2P done by yourself and P2P implementation in AFCS. 
Note:
- RMTPS refers to TCP hub-and-spoke only centralized communication via FMS CDN of AFCS
- RTMFP refers to UDP P2P (peer-to-peer) connections between N clients (not only 2), but is also suitable for hub-and-spoke
FAQ:
1. How [...]]]></description>
			<content:encoded><![CDATA[<p>Maybe you are asking, what is the main difference between core Flash P2P done by yourself and P2P implementation in AFCS. </p>
<p>Note:<br />
<i>- <b>RMTPS</b> refers to TCP <a href="http://en.wikipedia.org/wiki/Hub_and_spoke">hub-and-spoke</a> only centralized communication via FMS CDN of AFCS</i><br />
<i>- <b>RTMFP</b> refers to UDP P2P (peer-to-peer) connections between N clients (not only 2), but is also suitable for hub-and-spoke</i></p>
<h3>FAQ:</h3>
<p><b>1. How can I setup AFCS to use P2P?</b><br />
First you need to use afcs.swc library from Player10 folder and then you need to change protocol of AdobeHSAuthenticator -> auth.protocol=&#8221;rtmfp&#8221;; (instead of default auth.protocol=&#8221;rtmps&#8221;;) AFCS will try to establish connection using rtmfp. If connection cannot be established using RTMFP, it falls back to RTMPS.</p>
<p>In future version of AFCS, there is going to be automatic check for this. The aim is to have P2P used in every possible case, which makes AFCS very strong framework.</p>
<p><i>btw: Implementation of more than 2 peers is not easy. (just for example, with 3 peers, you need to handle already 6 different streams [IN/OUT])</i></p>
<p><b>2. Who decides what kind of communication is used in the room?</b><br />
The room type (RTMFP or RTMPS) is set by first person coming in - most probably OWNER of the room</p>
<p><b>3. What if others in the same room can&#8217;t connect via RTMFP?</b><br />
Then the communication is automatically downgraded to RTMPS hub and spoke.</p>
<p><b>4. When RTMFP is working well, is Audio/Video transfer among users done using P2P?</b><br />
Yes! AudioPublisher, AudioSubscriber and WebCamera are communicating using P2P.</p>
<p><b>5. Are messaging features and sharedModel package classes (SharedProperty&#8230;) done using P2P?</b><br />
No. There are really many messaging features in AFCS and considering all persmissions and contention management - there need to be one point of authority.</p>
<p><b>6. Is file sharing (FilePublisher, FileSubscriber) done using P2P?</b><br />
No. This is still done using AFCS server.</p>
<p><b>7. Are AFCS user roles and rights regarding Audio/Video reflected into P2P?</b><br />
Yes!</p>
<p><b>Useful links:</b><br />
- <b>Justin Everett Church</b>&#8217;s blog P2P FAQ:<br />
<a href="http://justin.everett-church.com/index.php/2008/05/23/astrop2p/">http://justin.everett-church.com/index.php/2008/05/23/astrop2p/</a><br />
- <b>Nigel Pegg</b> (AFCS achitect) blog post on implementing P2P into AFCS:<br />
<a href="http://blogs.adobe.com/collabmethods/2008/12/try_rtmfp_and_clienttoclient_d.html">http://blogs.adobe.com/collabmethods/2008/12/try_rtmfp_and_clienttoclient_d.html</a></p>
<p>If you haven&#8217;t started yet with P2P in Flash, try this <a href="http://www.flashrealtime.com/basics-of-p2p-in-flash/">videotutorial</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/p2p-with-adobe-flash-collaboration-service/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Basics of P2P in Flash</title>
		<link>http://www.flashrealtime.com/basics-of-p2p-in-flash/</link>
		<comments>http://www.flashrealtime.com/basics-of-p2p-in-flash/#comments</comments>
		<pubDate>Sun, 31 May 2009 19:38:11 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Flash Media]]></category>

		<category><![CDATA[Flash Player]]></category>

		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=492</guid>
		<description><![CDATA[This videotutorial explains the basics of working with P2P (peer to peer) in Flash Player 10.
I made this tutorial with focus on simplicity of this fantastic feature of Flash. There are bunch of articles and examples in the world showing how to create your own P2P app, but most of them are very complex or [...]]]></description>
			<content:encoded><![CDATA[<p>This videotutorial explains the basics of working with <strong>P2P (peer to peer) in Flash Player 10</strong>.</p>
<p>I made this tutorial with focus on simplicity of this fantastic feature of Flash. There are bunch of articles and examples in the world showing how to create your own P2P app, but most of them are very complex or hard to catch.</p>
<p>In this tutorial you&#8217;ll get idea how to connect two different peers and exchange data between them with ActionScript 3.0 and Flex only.</p>
<p><strong>Prerequsites:<br />
<span style="font-weight: normal;">- familiarity with ActionScript 3 and Flex Framework<br />
- Flash Player 10 Debug version installed <a href="http://www.adobe.com/support/flashplayer/downloads.html">download<br />
</a>- Flex Framework 3.3+ <a href="http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK">download</a></span></strong></p>
<p><a href="http://flashrealtime.com/tuts/p2p-in-flash.html"><img class=" alignnone" title="P2P in Flash" src="http://flashrealtime.com/tuts/p2p-in-flash/preview-small.jpg" alt="P2P in Flash" width="500" height="364" /></a></p>
<p><strong>Videotutorial:</strong> <a href="http://flashrealtime.com/tuts/p2p-in-flash.html">http://flashrealtime.com/tuts/p2p-in-flash.html</a> (20 min.) <br />
<strong>Try:</strong> <a href="http://flashrealtime.com/tuts/p2p-in-flash/p2p-flash-demo/">P2P demo</a> (run in two browsers, explained in video)<br />
<strong>Source:</strong> <a href="http://flashrealtime.com/tuts/p2p-in-flash/P2P.mxml.zip">download P2P.mxml.zip</a></p>
<p>Note: Programatically the main P2P logic is not to connect peers together just via NetConnection, but by defining peerIDs to NetStream.<br />
PS: don&#8217;t forget to change your Flex Compiler settings to use Flash Player 10<br />
Btw: nice <strong>P2P Mill Game</strong> done by my friend Pavel Šimek <a href="http://nestor.cz/mill/">http://nestor.cz/mill/</a> </p>
<p>Good Luck!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/basics-of-p2p-in-flash/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Future of RIA, Prague - Final Agenda</title>
		<link>http://www.flashrealtime.com/future-of-ria-prague-final-agenda/</link>
		<comments>http://www.flashrealtime.com/future-of-ria-prague-final-agenda/#comments</comments>
		<pubDate>Tue, 19 May 2009 18:41:54 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=471</guid>
		<description><![CDATA[Official and final agenda of Future of RIA in Prague, Thursday 21st May 2009.

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Start
Stop
Runtime
Topic
Speaker


9:30
09:35
00:05
Introduction
Tom Krcha, Adobe


9:35
10:35
01:00
Keynote: Platform Overview, Future of RIA and technologies in   Adobe
Ben Forta, Adobe


10:35
11:00
00:25
World   Successful Flash projects
Michal Metlička, Adobe


11:00
12:00
01:00
Creating   Realtime Social Apps
(Adobe Flash Collaboration Service, Facebook API)
Tom   Krcha, Adobe


12:00
12:45
00:45
Break
 


12:45
13:15
00:30
Keynote 2: [...]]]></description>
			<content:encoded><![CDATA[<p>Official and final agenda of Future of RIA in Prague, Thursday 21st May 2009.</p>
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<td class="topic"><strong>Topic</strong></td>
<td><strong>Speaker</strong></td>
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<tr>
<td>9:30</td>
<td>09:35</td>
<td>00:05</td>
<td class="topic">Introduction</td>
<td>Tom Krcha, Adobe</td>
</tr>
<tr>
<td>9:35</td>
<td>10:35</td>
<td>01:00</td>
<td class="topic">Keynote: Platform Overview, Future of RIA and technologies in   Adobe</td>
<td>Ben Forta, Adobe</td>
</tr>
<tr>
<td>10:35</td>
<td>11:00</td>
<td>00:25</td>
<td class="topic">World   Successful Flash projects</td>
<td>Michal Metlička, Adobe</td>
</tr>
<tr>
<td>11:00</td>
<td>12:00</td>
<td>01:00</td>
<td class="topic">Creating   Realtime Social Apps</p>
<p>(Adobe Flash Collaboration Service, Facebook API)</td>
<td>Tom   Krcha, Adobe</td>
</tr>
<tr>
<td>12:00</td>
<td>12:45</td>
<td>00:45</td>
<td class="topic"><strong>Break</strong></td>
<td> </td>
</tr>
<tr>
<td>12:45</td>
<td>13:15</td>
<td>00:30</td>
<td class="topic">Keynote 2: Enterprise apps built on Adobe technologies</td>
<td>Ben Forta, Adobe</td>
</tr>
<tr>
<td>13:15</td>
<td>13:40</td>
<td>00:25</td>
<td class="topic">Partner   projects: 3D textures in Photoshop for SecondLife</td>
<td>Pavel Řehulek, <a href="http://bytegang.com">Bytegang.com</a></td>
</tr>
<tr>
<td>13:40</td>
<td>14:10</td>
<td>00:30</td>
<td class="topic">What&#8217;s   new in CS4</td>
<td>Michal Metlička, Adobe</td>
</tr>
<tr>
<td>14:10</td>
<td>14:40</td>
<td>00:30</td>
<td class="topic">Alchemy - Extending Flash Player 10 with C++</td>
<td>Vojtěch Kopal, <a href="http://www.allodium.eu">Allodium.eu</a></td>
</tr>
<tr>
<td>14:40</td>
<td>14:55</td>
<td>00:15</td>
<td class="topic"><strong>Break</strong></td>
<td> </td>
</tr>
<tr>
<td>14:55</td>
<td>15:35</td>
<td>00:40</td>
<td class="topic">Webdeveloper   workflow - Fireworks, Dreaweaver</td>
<td>Stanislav Szkandera, <a href="http://digitalmedia.cz">Digitalmedia.cz</a></td>
</tr>
<tr>
<td>15:35</td>
<td>15:50</td>
<td>00:15</td>
<td class="topic">Partner   projects: Enterprise Flex+SOA in Hewlett Packard</td>
<td>Robert Macháček + Jan Trčka, <a href="http://hp.com">HP</a></td>
</tr>
<tr>
<td>15:50</td>
<td>16:20</td>
<td>00:30</td>
<td class="topic">Introduction to ColdFusion</td>
<td>Tomáš Tegelhoff, <a href="http://omedis.sk">Omedis.sk</a></td>
</tr>
</tbody>
</table>
<p>You can register here: <a href="http://www.adobe.com/cz/akce/ria/">http://www.adobe.com/cz/akce/ria/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashrealtime.com/future-of-ria-prague-final-agenda/feed/</wfw:commentRss>
		</item>
		<item>
		<title>External Authentication with AFCS</title>
		<link>http://www.flashrealtime.com/external-authentication-afcs/</link>
		<comments>http://www.flashrealtime.com/external-authentication-afcs/#comments</comments>
		<pubDate>Tue, 12 May 2009 14:55:10 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=467</guid>
		<description><![CDATA[This videotutorial takes Adobe Flash Collaboration Service to the next level. By enabling custom login or external authentication makes your AFCS applications far more useful in your own systems. So you don&#8217;t need to use Acrobat.com credentials to access your app, but you can use your own user database or LDAP service to check login [...]]]></description>
			<content:encoded><![CDATA[<p>This videotutorial takes Adobe Flash Collaboration Service to the next level. By enabling custom login or external authentication makes your AFCS applications far more useful in your own systems. So you don&#8217;t need to use Acrobat.com credentials to access your app, but you can use your own user database or LDAP service to check login details and then grant users different rights/roles.</p>
<p><strong>Prerequisites: <br />
</strong>- Understand Zend_AMF and PHP basics - <a href="http://www.gotoandlearn.com/play?id=90">see videotutorial (by Lee Brimelow)<br />
</a>- Running PHP server with Zend Framework<br />
- AFCS SDK - <a href="http://afcs.acrobat.com">http://afcs.acrobat.com</a><br />
- afcs.php - part of AFCS SDK (extras/scripts/afcs.php)</p>
<p><a title="External Authentication" href="http://flashrealtime.com/tuts/external-authentication-afcs.html"><img class="alignnone" src="http://flashrealtime.com/tuts/external-authentication-afcs/preview-small.png" alt="" width="500" height="362" /></a></p>
<p>Duration: 12:40</p>
<p>Link: <a href="http://flashrealtime.com/tuts/external-authentication-afcs.html">http://flashrealtime.com/tuts/external-authentication-afcs.html</a></p>
<p>Source: <span style="color: #0000ee; text-decoration: underline;"><a href="http://flashrealtime.com/tuts/external-authentication-afcs/Source.zip">Source.zip (Flex and PHP)</a></span></p>
]]></content:encoded>
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		<item>
		<title>Ben Forta is coming to Prague</title>
		<link>http://www.flashrealtime.com/ben-forta-is-coming-to-prague/</link>
		<comments>http://www.flashrealtime.com/ben-forta-is-coming-to-prague/#comments</comments>
		<pubDate>Mon, 11 May 2009 10:19:46 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=459</guid>
		<description><![CDATA[Conference Future of the internet is in RIA locked and tracked  
Thursday 21st May 2009 is going to be Adobe conference in Prague with special guest Ben Forta (http://en.wikipedia.org/wiki/Ben_Forta), well known Senior Technical Evangelist (Adobe).
There is going to be bunch of presentations on Future of RIA, Adobe Flash Collaboration Service, Flash Media Server, Flash [...]]]></description>
			<content:encoded><![CDATA[<p>Conference <strong>Future of the internet is in RIA</strong> locked and tracked <img src='http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thursday 21st May 2009 is going to be Adobe conference in Prague with special guest <a href="http://en.wikipedia.org/wiki/Ben_Forta">Ben Forta (http://en.wikipedia.org/wiki/Ben_Forta)</a>, well known Senior Technical Evangelist (Adobe).</p>
<p>There is going to be bunch of presentations on Future of RIA, Adobe Flash Collaboration Service, Flash Media Server, Flash Facebook API, ColdFusion, CS4 Highlights, using Photoshop in SecondLife and much more, plus presentations of outstanding RIA projects from Czech Republic and Sweden.</p>
<p>Most of the conference is going to be in Czech language, but still if you are non-czech speaker living near-by, this is the great opportunity for you to come and see Ben.</p>
<p>You can register here: <a href="http://www.adobe.com/cz/akce/ria/">http://www.adobe.com/cz/akce/ria/</a> (czech page only)</p>
<p>Registrations are limited.</p>
<p>+ Facebook event as a reminder: http://www.facebook.com/event.php?eid=85433706127&amp;ref=ts</p>
<p>Looking forward to see you!</p>
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		<item>
		<title>Simple VideoChat using AFCS</title>
		<link>http://www.flashrealtime.com/simple-videochat-using-afcs/</link>
		<comments>http://www.flashrealtime.com/simple-videochat-using-afcs/#comments</comments>
		<pubDate>Wed, 06 May 2009 21:47:55 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=450</guid>
		<description><![CDATA[In this video-tutorial of Adobe Flash Collaboration Service, you will find the easiest possible way of building your own VideoChat, which you can easily take and reuse on your site or in your company. It&#8217;s pretty easy, just combine few default components and it&#8217;s done.
Tutorial also includes some basics of AFCS, to get started.



Duration: 13:31
Link: [...]]]></description>
			<content:encoded><![CDATA[<p>In this video-tutorial of Adobe Flash Collaboration Service, you will find the easiest possible way of building your own VideoChat, which you can easily take and reuse on your site or in your company. It&#8217;s pretty easy, just combine few default components and it&#8217;s done.<br />
Tutorial also includes some basics of AFCS, to get started.</p>
<p><a href="http://flashrealtime.com/tuts/simple-videochat-using-afcs.html"><br />
<img src="http://flashrealtime.com/tuts/simple-videochat-using-afcs/preview-small.jpg" alt="Click to play videotutorial" border="0" /><br />
</a><br />
Duration: 13:31</p>
<p>Link: <a href="http://flashrealtime.com/tuts/simple-videochat-using-afcs.html">http://flashrealtime.com/tuts/simple-videochat-using-afcs.html</a></p>
<p>Source code: <a href="http://flashrealtime.com/tuts/simple-videochat-using-afcs/Videochat.mxml.zip">Videochat.mxml.zip</a></p>
<p>Enjoy <img src='http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>Multi-Bitrate Dynamic Streaming with Flex and FMS 3.5 (Videotutorial)</title>
		<link>http://www.flashrealtime.com/multi-bitrate-dynamic-streaming-with-flex-and-fms-35-videotutorial/</link>
		<comments>http://www.flashrealtime.com/multi-bitrate-dynamic-streaming-with-flex-and-fms-35-videotutorial/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 14:12:42 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Flash Media]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Server-side]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=429</guid>
		<description><![CDATA[This video tutorial will guide you through the process of creating Flex Video Player utilizing latest Flash Player 10 feature - Multi-Bitrate Dynamic Streaming - in connection with Flash Media Server 3.5.
 
Download DynamicStream and DynamicStreamItem classes at FMS Tools Page
Flex Project source files download
Requirements:

- Flash Media Server 3.5 - download
- Flex SDK 3.3 - download
- [...]]]></description>
			<content:encoded><![CDATA[<p>This video tutorial will guide you through the process of creating Flex Video Player utilizing latest Flash Player 10 feature - Multi-Bitrate Dynamic Streaming - in connection with Flash Media Server 3.5.</p>
<p> <object width="500" height="288"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3880237&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3880237&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="288"></embed></object></p>
<p>Download DynamicStream and DynamicStreamItem classes at <a href="http://www.adobe.com/go/fms_tools">FMS Tools Page</a></p>
<p><a href="http://www.flashrealtime.com/download/demos/DynamicStreamProject.zip">Flex Project source files download</a></p>
<p><strong>Requirements:</strong></p>
<ul>
<li>- Flash Media Server 3.5 - <a href="http://www.adobe.com/products/flashmediastreaming/">download</a></li>
<li>- Flex SDK 3.3 - <a href="http://opensource.adobe.com/wiki/display/flexsdk/Downloads">download</a></li>
<li>- Flash Player 10 - <a href="http://www.adobe.com/products/flashplayer/">download</a></li>
<li>- Flex Builder 3 - <a href="http://www.adobe.com/products/flex/">download</a></li>
</ul>
<p> <br />
Note: If you want to test DynamicStream properly, you would probably need to shape your network traffic bandwidth. For this purpose, I propose you to download <a href="http://www.hanynet.com/noobproof/">NoobProof utility</a>, which uses IPFW on Mac or <a href="http://www.netlimiter.com/">NetLimiter</a> for Windows.</p>
<p>PS: FMS 3.5 Development server is free for commercial use with 10 connected simultaneous clients &#8230; so why not to start experimenting today? <img src='http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		</item>
		<item>
		<title>ColdFusion Session in Prague</title>
		<link>http://www.flashrealtime.com/coldfusion-session-in-prague/</link>
		<comments>http://www.flashrealtime.com/coldfusion-session-in-prague/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 21:18:30 +0000</pubDate>
		<dc:creator>tom</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.flashrealtime.com/?p=417</guid>
		<description><![CDATA[Tick Monday April 6th 18:00 in your calendar!
Tomas Tegelhoff - Slovakia ColdFusion expert and member of Flex User Group Slovakia (www.fug.sk) - accepted my invitation to come and speak about CF at Czech Technical University in Prague.
Everybody is kindly welcome and I am looking forward to you.
This event is going to be in Czech/Slovak language&#8230;
 
More [...]]]></description>
			<content:encoded><![CDATA[<p>Tick Monday April 6th 18:00 in your calendar!</p>
<p>Tomas Tegelhoff - Slovakia ColdFusion expert and member of Flex User Group Slovakia (www.fug.sk) - accepted my invitation to come and speak about CF at Czech Technical University in Prague.</p>
<p>Everybody is kindly welcome and I am looking forward to you.</p>
<p>This event is going to be in Czech/Slovak language&#8230;</p>
<p> </p>
<p>More info at groups:<a href="http://groups.adobe.com/posts/5982ac55ad"> http://groups.adobe.com/posts/5982ac55ad</a></p>
<p>You can also attend via Facebook event here: <a href="http://www.facebook.com/event.php?eid=56412017363">http://www.facebook.com/event.php?eid=56412017363</a></p>
<p>Or see the PDF leaflet: <a href="http://www.facebook.com/event.php?eid=56412017363">http://jakpsatflex.cz/ColdFusionAtCVUT.pdf</a></p>
<p><img class="size-full wp-image-418 alignnone" style="margin: 10px;" title="ColdFusion Logo" src="http://www.flashrealtime.com/wp-content/uploads/2009/03/n56412017363_6283.jpg" alt="ColdFusion Logo" width="200" height="195" /></p>
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