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	<title>FlashRealtime.com</title>
	<link>http://www.flashrealtime.com</link>
	<description>Realtime Rich Internet Applications using Adobe technologies</description>
	<lastBuildDate>Fri, 03 Feb 2012 20:30:20 +0000</lastBuildDate>
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		<title>HOWTO: Join multiple SWF files into one with AIR for iOS</title>
		<description><![CDATA[A while back, I promised to write some of the backstage tips that made it possible for Machinarium (1 GB sources!, 28 SWFs!) to run on an iPad with AIR, which requires only a single SWF. One of the issues you run into is how to join/concatenate 28 SWFs into single SWF. I wrote an [...]]]></description>
		<link>http://www.flashrealtime.com/how-to-join-swf-files-air-ios/</link>
			</item>
	<item>
		<title>Interview with the creator of BlackSun (Stage3D game)</title>
		<description><![CDATA[BlackSun is the latest game by guys from Aerys lead by Jean-Marc Le Roux. They are based in Paris, France and stay behind the Minko (Stage3D based 3D engine). Play BlackSun! Tom: BlackSun is an amazing project, how long did it take to build it in terms of development + art? Jean-Marc: Thank you! It [...]]]></description>
		<link>http://www.flashrealtime.com/blacksun/</link>
			</item>
	<item>
		<title>Scorekeeper for iOS in AIR</title>
		<description><![CDATA[Want to keep scores during the gameplay? Money, points, score per player. Make sure you check out Scorekeeper for iOS in Adobe AIR by Matt Rix. (Uses renderMode: CPU) Very well and nicely executed idea. Download Scorekeeper from Apple App Store Watch the trailer:]]></description>
		<link>http://www.flashrealtime.com/scorekeeper-ios-air/</link>
			</item>
	<item>
		<title>Speaking at gotoAndSki 2012 Switzerland</title>
		<description><![CDATA[I am planning to speak in 2 weeks at gotoAndSki() conference in Swiss Alps about some of the new gaming features coming to Flash. From Thursday 26th till Saturday 28th 2012. It&#8217;s supposed to be a cool gathering with great people coming, attendees and speakers as well. [ SPEAKERS LINE-UP ] The event is in [...]]]></description>
		<link>http://www.flashrealtime.com/speaking-at-gotoandski-2012-switzerland/</link>
			</item>
	<item>
		<title>Spaced Away for iPad in AIR</title>
		<description><![CDATA[Like to wander the universe? Checkout this nice game Spaced Away for iPad by Falanxia gaming studio from Prague. Download the game from App Store. The game is using GPU render mode and DisplayList for rendering. Watch the trailer: Screenshots:]]></description>
		<link>http://www.flashrealtime.com/spaced-away-for-ipad-in-air/</link>
			</item>
	<item>
		<title>Age of Defenders: Post-apocalyptic tower defense game launched for tablets</title>
		<description><![CDATA[Age of Defenders is a tower defense game for browser (Win, Linux, Mac), iPad, Android and soon to be launched on BlackBerry PlayBook. The game is built with Flash and ported to tablets with Adobe AIR. It has practice mode and multiplayer mode via RTMP (via Flash Media Server) and RTMFP (P2P). Multiplayer is actually [...]]]></description>
		<link>http://www.flashrealtime.com/age-of-defenders/</link>
			</item>
	<item>
		<title>Old School Race &#8211; Mobile Multiplayer Game in AIR</title>
		<description><![CDATA[Back to the childhood! Do you guys still remember the &#8220;analog era&#8221;, where you had to actually build the game from plastic parts in order to make it working? Old School Racer will take you back there, almost. Beautifully designed slot car game from Italy by Creeo Studio, made in Flash Professional, available for iOS, [...]]]></description>
		<link>http://www.flashrealtime.com/old-school-race/</link>
			</item>
	<item>
		<title>Machinarium for iPad 2 live now!</title>
		<description><![CDATA[Machinarium, an award-winning indie point-and-click adventure/puzzle game in Adobe Flash and AIR. A few months ago I met the guys from Amanita Design in Brno, Czech Republic. We talked about the success of Machinarium for desktop (available for Windows, Mac and Linux). That was just around the time the Adobe AIR 2.7 for iOS, Android [...]]]></description>
		<link>http://www.flashrealtime.com/machinarium-ipad/</link>
			</item>
	<item>
		<title>Circ &#8211; 60 fps gravity based game for iOS, Android and PlayBook</title>
		<description><![CDATA[Circ is a nice example of an AIR game that runs very smoothly at 60 fps on most devices including iPhone 4, iPad 1, iPad 2, Galaxy Tab 10.1, HTC Desire HD, BlackBerry PlayBook and so on. I did a quick performance test on various devices thanks to special builds provided by the authors, check [...]]]></description>
		<link>http://www.flashrealtime.com/circ-game/</link>
			</item>
	<item>
		<title>Compiling big Flash/AIR projects with lot of SWFs for iOS</title>
		<description><![CDATA[This is a nice little trick that can solve you lot of issues. When you are building a game for Android or Blackberry Tablet OS in Adobe AIR, you are allowed to load the SWF files on the fly &#8211; that&#8217;s because the code is interpreted from ActionScript bytecode. With AIR for iOS, there is [...]]]></description>
		<link>http://www.flashrealtime.com/compiling-big-air-swf-to-ios/</link>
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