Flash Media Server 4 released at IBC
September 9th, 2010
Hello from Amsterdam! We have just launched the new version of Flash Media Server at IBC conference in three different versions: Streaming, Interactive and Enterprise. See comparison matrix (help me choose).

The features I am personally most excited about are:
- 64-bit support which brings tremendous streaming power!
- P2P/RTMFP support with server-side API, you get the same access to P2P network like Flash Player client, plus you can create a stable point from the server, very useful for distributed objects and databases. Next to that, you don’t need to use Adobe Stratus rendezvous-server and you can start building your own commercial P2P apps.
- Multicast support – stream multicast in H.264/on2 VP6 right from the Flash Media Live Encoder as well as control and manage multicast streams from the server. This also brings new possibilities to IP only multicast and multicast fusion (combination of application-level multicast and IP-only multicast).
- CentOS support
- Absolute timecode – to sync audio and video from different channels + combined with multibitrate streaming
- HTTP streaming – new delivery choice
and more…
Check Flash Media Server homepage for more details.
Read about other things we are launching at IBC.

Photo: Kevin Towes launching Flash Media Server 4 at IBC 2010
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ActionScript 1 as server-side language yet!!!
Comment by Pedram — September 9, 2010 @ 10:36 am
[...] További info: Adobe Flash Media Server family Adobe Debuts Flash Media Server 4 Flash Media Server 4 released at IBC [...]
Pingback by Swf.hu 2.0 – flash Ă©s webfejlesztĂ©s » Adobe kiadta a Flash Media Server 4-et — September 9, 2010 @ 2:44 pm
Wow! Any hints as to how I’d use it to keep track of the users in a rtmfp group (as opposed to the other, peer-managed solution you shared)?
Comment by David — September 12, 2010 @ 11:48 am
Still no Serverside AS3 ?
Comment by dl — September 12, 2010 @ 12:36 pm
Hi Tom!
)
I would like to ask you a question about Stratus (this post is not the better way, but I don’t know how to contact you
Well, I’m writing an application for videocalls that uses Stratus. For one-to-one videocall I use Direct Connection, but, for many-to-many (for example 4 clients sending and retrieving video and audio) I use netGroups. I’m testing the app with groups and the video/audio has a delay of 3 seconds at the beginning with NetGroup (2 minutes later the video/audio synchronizes ok).
What do you think is the better way to manage many-to-many videocalls? a list of direct connections or a netgroup?
Thank you a lot
best regards
Comment by Kote — September 15, 2010 @ 12:53 pm
Hi Kote, if you need the best latency possible go for direct connections. Multicast and NetGroups will always have a delay due to retransmitting. I use direct connections for realtime games for instance. it’s super low latency.
Comment by tom — September 17, 2010 @ 1:34 am
OK, thank you Tom!
; )
Comment by Kote — September 17, 2010 @ 10:59 am
Some simple Audio Streaming Server (Radio) with flash access would be great …
Comment by dl — September 19, 2010 @ 11:50 am
Hi, great thoughts here. I am starting a new company that will have many-to-many video chats. Does FMS4 help me with bandwidth in this case? Is multicasting still from the server – or when a video-chat is in session, can the viewing of this video chat by many people be via p2p? I’m assuming that with many-to-many video chat, the multicasting of the entire multiple-person video-chat session – that the multicasting still has to go through the FMS server…..meaning there really isn’t great savings on bandwidth. Please enlighten me if you can!
Thank you! Paul@paulwagner.com
Comment by Paul — September 25, 2010 @ 12:27 pm
Hi Paul, multicast is a method for stream delivery using P2P. It doesn’t go through server, it can go – partially, but the main logic behind multicast is distribution over peers – in application-level multicast… in IP-only multicast, it’s broadcasted to routers in local LAN, which can handle that. http://www.flashrealtime.com/multicast-explained-flash-101-p2p/
Comment by tom — September 29, 2010 @ 1:24 pm
hi – is it just me !! can any one explain why when i type in the bing browser “www.flashrealtime.com” i get a different site yet whe i type it in google its ok? could this be a bug in my system or is any one else having same probs ?
alfie saden
Comment by alfiesaden — January 4, 2012 @ 1:02 pm